Hey y'all, has anyone else noticed how massively they reduced how long you can hold your breath? In 1e it was twice your CON score, so typically >20 rounds. In 2e it's now only 5 + CON modifier, so only 5-7 rounds typically. After some quick google-fu it seems that 30 seconds (5 rounds) is a realistic number for most people, but this still has a pretty big impact on water-based combat. Given.. If holding ones breath can be done outside of their turn without any action, then in case of this hazard the player could simply hold breath during the hazards turn, get the +4 bonus, and stop holding breath on the following turn. Since the save specifically happens on the hazards turn only. How do you guys run holding breath at your table?
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You can hold your breath for a number of rounds equal to 5 + your Constitution modifier. Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. You also lose 1 round worth of air each time you are critically hit or critically fail a save against a damaging effect. If you speak (including casting spells with verbal components.. Holding Your Breath Under normal circumstances (with a good gulp of air and not performing strenuous feats), a character can hold his breath up to 1/3 his Constitution score in rounds (rounded up). If the character is exerting himself, this time is halved (again, rounded up). Characters reduced to 1/3 or less of their normal movement because of encumbrance are always considered to be exerting.