Kitava (and his map boss variants) is the only boss with explicit stun immunity, although some bosses are immune to becoming stunned or interrupted during specific attacks.. To put things into perspective, 2x a moderate jewels with 30 life, 25% stun immunity and 20 resistances, equates to 105 life 87.5 stun immunity, if you're near ranger area you are now stun immune, which is a big defense boost. If you are using energy shield, you just need 50% from other sources so maybe 1 jewel + 1 random stat from somewhere.
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A Stun is an on- hit effect that causes the affected target to have their actions interrupted and be unable to act for a short period of time. Stun is separated into two types: Light Stun, which has a chance to briefly interrupt targets based on the damage, and Heavy Stun, which lasts longer and is accumulated on the target.. Whenever a player or monster takes damage from a hit, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played. Neither damage over time nor reflect can cause stun. The chance to stun is based off the damage done in a single hit compared to the target's maximum life. The default length of stuns is 350ms. A significantly long.