In general, any function which simply returns a value (instead of performing an action) can potentially be used as a condition, but mod-added functions must be defined as conditions by the author.. - IsWeaponOut: React to the player having a weapon drawn Set the quest priority to something above totally generic greetings but below actually important quests. Skyrim uses a priority of 40 for world interactions; your mod or project might need something different. If you are using a timer: Check the "Allow Repeated Stages" box on the Quest.
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Skyrim Mod:Function Indices < Mod / Skyrim: Skyrim Mod ⧼monobook-jumptonavigation⧽ ⧼monobook-jumptosearch⧽. The CK wiki implies wornhaskeyword works on weapons too, but I have not been able to get it to work. Second Case; Trying to get IsWeaponOut to work as a perk condition. Not working. I am even testing in game via console, and getting predictable values, and later have a script detecting it, but can't get it to work in a perk.